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video games

Job Listing: Video Game Programmers and Artists at 3pod (4)

Friday, October 10th, 2008 · by Heri · Jobs, video games

Company: 3pod

Position: Video Game Programmers and Artists

Description:

3POD is currently recruiting for Video Game Programmers and Artists for Montréal, and Quebec City and International opportunities

We are working with most of the intermediate to large studios in Québec and abroad!

If you have 2 years + of video game industry experience and looking for new opportunities – please do not hesitate to contact us to help!

Additional Information:
3POD MONTREAL is the first employment agency to specialize in the entertainment industry in the Montreal area. 3pod representatives have 10 years of combined experience in the multimedia industry
in Montreal and abroad. Our team’s mandate is to find national and international talents.

The 3pod team offers personalized services to companies and individuals who seek unparalleled service.

We know products and we know people!

How to apply:

Jeffrey Goldstein
Senior Recruiter
Jeffrey.Goldstein@3pod.ca

View the complete list of job listings
Submit a job ad

SAT’s outcry about cuts by the federal government (4)

Friday, August 29th, 2008 · by Heri · Events, Hacking, Open Source, video games

Videopresse (by Christian Aubry) did an interview this wednesday of Richard Langevin, during the public protest at Société des Arts Technologiques. He explains that by cutting in subventions, Ottawa is threatening programs, exhibitions, events, and also the support that the SAT is giving to digital artists. They also do research & development about digital identity & new media, whose future is now uncertain if funding is stopped.

For MTW readers, many technology gatherings were organized at the SAT, such as democamps, barcamps, video game camps, pecha kuchas, rococo camp, and also startupcamps, making it the de-facto place for local *camps. They’ve got one the best infrastructure for multimedia presentations, but most importantly, were keen to support the nascent technology community, even if the concept was a bit crazy at its beginnings.

I would hate for instance if the SAT would have to change policy, (such as charging full market price for *camps or start to issue “guidelines” on events, straight from “guidelines” from the government). Its free/loose nature makes it a great place for entrepreneurs/geeks/designers to meet. I know for instance that the Standoutjobs team started there. Lots of other technology projects started there too. Just because of this, SAT deserves our support. If you can do something, please then do so.

Bigger and bigger video game studios (3)

Sunday, July 13th, 2008 · by Heri · video games


Roberto Rocha has an article telling Ubisoft’s acquisition of Hybride Technologies, the studio who made the special effects of movie hits 300 or Sin City. The studio’s talent and assets will be used for the production of video games, and also for move tie-ins.

The acquisition comes also in a week where Blizzard and Activitision have merged. Add that to EA’s efforts to buy Take Two Interactive and we’ll have just a couple of behemoths in the industry, maybe just in a few years. I expect cost of production to increase, as titles takes more resources & time; with small video game programmers having to face huge barriers of entry, since they cannot in any way produce the same level of work as a specialized fx studio like Hybride. Those independent programmers will actually have to move to casual gaming, for the web; or produce games for devices like the iPhone.

Eidos continues expansion of development studio (0)

Thursday, April 24th, 2008 · by michel · video games

Eidos Montreal is currently looking to fill several new job openings as they prepare to form the second of three planned development teams. These openings range from Senior Network Programmer to Technical Librarian/Intraweb Support, with an emphasis on senior and artistic positions. If working in the game industry is something that appeals to you or someone you know then this is an excellent and rare opportunity. It’s not often that a studio creates a development team from scratch. The full list of job openings and descriptions have been posted on eidosmontreal.com, along with all the necessary information for applying.

It was announced last year that Deus Ex 3 would be the first game to be developed by this new Montreal studio. The original Deus Ex, released for PC in 2000, is a critically acclaimed classic with a strong following among gamers and developers. It was fairly obvious at the time that a large part of the reason the Deus Ex IP was chosen for this new studio was to attract talent that simply wasn’t available in Quebec or Montreal.

The second game, to be developed by the team they are in the process of hiring, has not been officially announced yet, but some hints previously appearing on the Eidos Montreal website have basically confirmed that it will be Thief 4. The Thief series began on the PC in 1998, and, like Deus Ex, is an extremely popular IP that can be used to attract developers from around the world (or competing neighbours like EA and Ubisoft).

A couple of GameCamp and Interfaces Conference write-ups (2)

Wednesday, April 23rd, 2008 · by michel · video games

In this article posted on the IGDA Montreal blog, Pierre Boudreau provides us with brief summaries of each of GameCamp’s 20 mini-presentations. It’s no substitute for attending the actual six minute talks, but is nonetheless a nice overview that shows those of us who were unable to attend what kind of event GameCamp is and what can be expected from the next one.

Interfaces Montreal has generously uploaded videos of the five speakers who presented at the demo-conference that took place two weeks ago. Each presentation lasts around 15-20 minutes, so you might want to first read Bart Simon’s write-up of the event before deciding which videos are worth committing the time to watching.

Simon’s own talk was fascinating, and probably the only one I would recommend watching in its entirety. He summarizes the ideas behind his research on the “physicality of Wii play,” or the Wii’s ability to shift the nature of video game boundaries in the living room. For such a potentially esoteric topic he was incredibly concise and clear. His side-by-side comparisons of advertisements for the PlayStation 3 and Wii were particularly effective at conveying the essence of his research — that the Wii has brought play into the physical space of the living room, and the players and space they occupy are beginning to become as much a part of the game experience as what occurs inside the television screen.

I have a couple of other general comments to add to Simon’s:

- The Army of Two co-op presentation was, as I had feared, not much more than an extended preview of the game (with no less than 6 gameplay trailers!).

- Phil Fish continues his impassioned crusade against the mainstream game industry and I have to ask: Why? I agree that there is incredible innovation and artistic style and opportunity for those choosing to follow the indie game aesthetic, but it’s also an aesthetic that easily promotes formulaic gameplay and ugly art. Both mainstream and indie games have their unique advantages and disadvantages and that seems like something Fish should have acknowledged. It’s unfair to judge AAA studios like Ubisoft so harshly when there has never been an indie action game with a world as vibrant or open as the one in Assassin’s Creed, for example.

Interfaces Montréal – New Frontiers in Gaming (2)

Thursday, April 3rd, 2008 · by michel · Events, video games

The fourth Interfaces Montréal demo-conference of 2008, New Frontiers in Gaming, will be held next Tuesday, April 8th, at the SAT. The theme of the conference appears to be an exploration of the new platforms and gameplay that are changing the way we interact with and experience video games.

Since it is a “demo-conference” it makes sense for the speakers to use their own games for demonstrative purposes, but I hope that doesn’t limit the scope of their talks. For example, Reid Schneider, Senior Producer at EA, will be speaking about co-operative play in the company’s upcoming game Army of Two. I don’t expect, however, that he will talk about how Rock Band/Guitar Hero has changed the nature of co-operative gaming, or attempt to explain how the very interesting and recent idea of shared singleplayer gaming fits into our traditional perception of co-op.

In any case, it should be an interesting night with some insight into the ideas behind the latest games coming out of Montreal studios. If that kind of thing doesn’t interest you then you still might want to consider attending for Bart Simon’s more academically focused talk titled “The Material Imaginary of the Wii: Bodies, Spaces and the not-at-all Virtually Real.”

A full list of speakers and more information can, as usual, be found on the Interfaces Montréal website. Tickets are $15 if bought in advance or $20 at the door. $10 for students.

Tuesday, April 8th
5:30PM-9:30PM
SAT – 1195 Saint-Laurent boulevard

Report: GameCamp (0)

Friday, March 28th, 2008 · by Heri · video games

Clint Hocking talks about games and meaning

I went last wednesday to GameCamp — mostly because it was the first edition.

This post is not much a report about the presentations, I’ll leave this to the more informed Michel, but more a comparison of the “Web/Entrepreneur” vs “video games” community.

What I’ve seen is the Web people we see in Barcamps and Blitzweekend are much more diverse. You can see for instance in a Barcamp solo entrepreneurs, hardcore programmers, investors, creative people with dreams and big projects, guys who are designer/programmer/marketers at the same time, some who might be in the industry for as long as 1995 or those who just came with a new web idea the day before the meetup.

This is a striking difference compared to video games, which is now an industry in Montréal, with all its consequences. Jason Della Rocca, who was the host for the evening, asked casually what job positions people in the room had, and apparently everyone in the room knew exactly what their speciality were. It occured to me that these kind of questions couldn’t be asked in a BarCamp, as most of us are working on bleeding edge “stuff” that has yet to find a name. Also one revealing difference was that there were many video games sudents in the room, coming from various video games school. Yes, it’s now an industry, and it’s socially acceptable to have a “video games” career, while it’s harder to present yourself as a “web entrepreneur”.

Apart from this, I would say though that both communities are more similar than they are different. Both are obsessed on innovation, both are obsessed on the quality of the people they get to work with, and ultimately both know that it’s ultimately the market that decides wether if you are doing a great product/service or not… and of course, they also know they have to work their *ss off in order to ship a great product.

All in all, this was very insightful. If you are working in video games, I am also inviting you to BarCamps and other related events. I think it will much more fun and insightful — so that both communities benefit from each other’s errors and successes.

Alliance Numerique finally launches blog section, still a long way to go (1)

Tuesday, March 25th, 2008 · by Heri · video games

Alliance Numérique has inaugurated today their blog section, with 3 authors coming from Alliance Numérique, and a fourth contributor coming from Strataction, a strategy consulting firm.

Alliance Numérique holds an enviable position as the main business network for everyone in the multimedia and video games industry in Quebec. Their new blog section leaves a lot to be desired though, posts are limited to 1 paragraph, there is no RSS to which people can subscribe. I don’t know also if they get the “blog thing” as they don’t take any position or any insight in the posts I found.

Alliance Numérique’s website was relaunched last year, in a rebranding move that I criticized. The blog section was then announced to be opened in early January. Nearly 4 months later, they’ve done it but the new blog section seems only to be a half-hearted project. It occurs me that they did a better job with their portal-like website last year.

Until then, you can follow Michel McBride who blogs about video games here in MTW.

GameCamp Montreal (1)

Thursday, March 20th, 2008 · by michel · video games

The next meeting of the IGDA’s Montreal Chapter will take place at the SAT on Wednesday, the 26th. With 20 presentations limited to 6 minutes each, I’m expecting it to be a super condensed version of last November’s Montreal International Game Summit. GameCamp, like MIGS, appears to draw on a large spectrum of topics and presenters. Heri pointed out that at least one of the topics appears questionable — and there probably will be a few thinly veiled sales pitches — but I also expect some really informative and entertaining presentations (I’m personally looking forward to Clint Hocking’s “Games and Meaning”).

Click here for more info, including a full list of presenters and presentations.

7pm, Wednesday, March 26
The SAT, 1195 St Laurent
$5 entry fee, at the door

Video game developer tax credits doing more harm than good? (9)

Wednesday, March 19th, 2008 · by michel · video games

Mark Greenshields has written a brief criticism of the government tax credits used by Quebec (and recently Ontario) to attract developers and foster industry growth. I found it to be an extremely interesting and surprising article, as I had previously never read anything but praise and support for the tax credits offered to companies in Montreal and the rest of the province. His points are honest and hard to argue with, given what I know of the companies that exist in Montreal and the types of games being produced. This is the kind of candor you just won’t find from the CEOs of Ubisoft or EA or Eidos:

“Montreal is not an efficient place to run a video games development business. Personal taxes are high, and a good number of the available staff do not have the required attitude. There are some commercially successful games coming from Montreal studios, but can you show me one that did not cost many millions and require a huge team? Unless you have big pockets you’ll need to spend a lot of money developing your games using bigger teams than are necessary, a situation created partly by the tax credit system and partly by the speed of growth in Montreal.”

Read the full article at Develop: Tax Breaks – Panacea or Pestilence?

Greenshields is one of the founders of Glasgow-based DC Studios. He operated an office in Montreal for several years before closing up shop and deciding to focus solely on racing games with his new company, Firebrand Games. Still based out of Glasgow, Firebrand’s North American office is now located in Florida.

Found

  • I really think Montreal lacks PR. I have a lot of friends from high school (Toronto) and university (Ottawa) who work in IT (managers, directors, team leads) who come to visit me in Montreal and laugh at me when I tell them they should consider moving out from Ottawa and Toronto to Montreal (to start their own company or work for some of our clients).Read more: http://www.montrealtech.net/prof
  • Nearly a fifth of the Montreal region's workforce forms a super-creative core made up of the techies plus cultural and entertainment types. ...Montreal also benefits from its dense, compact geography. Most experts agree that innovation and productivity are driven by density, and Montreal ranks third among all North American cities in average population density.
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  • We plan to sprint a few time in the coming weeks. Here’s our schedule: Thursday 2010-07-29 (packaging) Tuesday 2010-08-03 (Django translation) Thursday 2010-08-05 (packaging) All sprints will be at Brasseurs Numériques, at 1124 Marie-Anne, suite 11. Attendance is limited so please RSVP on the wiki. Thanks a lot to AUF for supporting the translation sprint with food and drinks.
  • The last sprint was a productive one, yet we left with a few outstanding issues. In order to correct those while everything is still fresh in our mind, we don’t waste anytime and go for another sprint on the Python packaging system this Thursday, 2010-07-15. The sprint will be at Brasseurs Numériques, 1124 Marie-Anne, suite 11, starting at 6h30 pm and going as long as there are hacker
  • "One unexpected benefit [of using StatusNet] is a reduction in company email," Motorola's team leader of Open Source Technologies, Rami Levy, says in the case study. "We initially just wanted to increase social communication and such in the company. As the value became obvious and usage grew, we decided to leverage this to reduce corporate email volume.”
  •     Aux cinéastes qui se révoltent face aux politiques de financement du cinéma, j’ai envie de rappeler que notre médium se transforme. Que les gestionnaires et investisseurs s’illusionnent encore du mirage de Star Wars n’empêche pas que des conversations se cultivent entre créateurs du web et ceux des images en mouv
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  • Hello/Bonjour,An English message will follow:====[Français]====Nous sommes heureux de dévoiler le programme de la conférence ConFoo.Avec plus de 130 présentations réparties dans 8 salles, ConFoo vous apporte le meilleur du développement Web. Prenez note que le tarif depré-vente prend fin le 22 janvier.Nous sommes fiers d'accueillir plus de 100 sp&eac

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