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Eidos continues expansion of development studio (0)

Thursday, April 24th, 2008 · by michel · video games

Eidos Montreal is currently looking to fill several new job openings as they prepare to form the second of three planned development teams. These openings range from Senior Network Programmer to Technical Librarian/Intraweb Support, with an emphasis on senior and artistic positions. If working in the game industry is something that appeals to you or someone you know then this is an excellent and rare opportunity. It’s not often that a studio creates a development team from scratch. The full list of job openings and descriptions have been posted on eidosmontreal.com, along with all the necessary information for applying.

It was announced last year that Deus Ex 3 would be the first game to be developed by this new Montreal studio. The original Deus Ex, released for PC in 2000, is a critically acclaimed classic with a strong following among gamers and developers. It was fairly obvious at the time that a large part of the reason the Deus Ex IP was chosen for this new studio was to attract talent that simply wasn’t available in Quebec or Montreal.

The second game, to be developed by the team they are in the process of hiring, has not been officially announced yet, but some hints previously appearing on the Eidos Montreal website have basically confirmed that it will be Thief 4. The Thief series began on the PC in 1998, and, like Deus Ex, is an extremely popular IP that can be used to attract developers from around the world (or competing neighbours like EA and Ubisoft).

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A couple of GameCamp and Interfaces Conference write-ups (1)

Wednesday, April 23rd, 2008 · by michel · video games

In this article posted on the IGDA Montreal blog, Pierre Boudreau provides us with brief summaries of each of GameCamp’s 20 mini-presentations. It’s no substitute for attending the actual six minute talks, but is nonetheless a nice overview that shows those of us who were unable to attend what kind of event GameCamp is and what can be expected from the next one.

Interfaces Montreal has generously uploaded videos of the five speakers who presented at the demo-conference that took place two weeks ago. Each presentation lasts around 15-20 minutes, so you might want to first read Bart Simon’s write-up of the event before deciding which videos are worth committing the time to watching.

Simon’s own talk was fascinating, and probably the only one I would recommend watching in its entirety. He summarizes the ideas behind his research on the “physicality of Wii play,” or the Wii’s ability to shift the nature of video game boundaries in the living room. For such a potentially esoteric topic he was incredibly concise and clear. His side-by-side comparisons of advertisements for the PlayStation 3 and Wii were particularly effective at conveying the essence of his research — that the Wii has brought play into the physical space of the living room, and the players and space they occupy are beginning to become as much a part of the game experience as what occurs inside the television screen.

I have a couple of other general comments to add to Simon’s:

- The Army of Two co-op presentation was, as I had feared, not much more than an extended preview of the game (with no less than 6 gameplay trailers!).

- Phil Fish continues his impassioned crusade against the mainstream game industry and I have to ask: Why? I agree that there is incredible innovation and artistic style and opportunity for those choosing to follow the indie game aesthetic, but it’s also an aesthetic that easily promotes formulaic gameplay and ugly art. Both mainstream and indie games have their unique advantages and disadvantages and that seems like something Fish should have acknowledged. It’s unfair to judge AAA studios like Ubisoft so harshly when there has never been an indie action game with a world as vibrant or open as the one in Assassin’s Creed, for example.

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Interfaces Montréal - New Frontiers in Gaming (1)

Thursday, April 3rd, 2008 · by michel · Events, video games

The fourth Interfaces Montréal demo-conference of 2008, New Frontiers in Gaming, will be held next Tuesday, April 8th, at the SAT. The theme of the conference appears to be an exploration of the new platforms and gameplay that are changing the way we interact with and experience video games.

Since it is a “demo-conference” it makes sense for the speakers to use their own games for demonstrative purposes, but I hope that doesn’t limit the scope of their talks. For example, Reid Schneider, Senior Producer at EA, will be speaking about co-operative play in the company’s upcoming game Army of Two. I don’t expect, however, that he will talk about how Rock Band/Guitar Hero has changed the nature of co-operative gaming, or attempt to explain how the very interesting and recent idea of shared singleplayer gaming fits into our traditional perception of co-op.

In any case, it should be an interesting night with some insight into the ideas behind the latest games coming out of Montreal studios. If that kind of thing doesn’t interest you then you still might want to consider attending for Bart Simon’s more academically focused talk titled “The Material Imaginary of the Wii: Bodies, Spaces and the not-at-all Virtually Real.”

A full list of speakers and more information can, as usual, be found on the Interfaces Montréal website. Tickets are $15 if bought in advance or $20 at the door. $10 for students.

Tuesday, April 8th
5:30PM-9:30PM
SAT - 1195 Saint-Laurent boulevard

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Report: GameCamp (0)

Friday, March 28th, 2008 · by Heri · video games

Clint Hocking talks about games and meaning

I went last wednesday to GameCamp — mostly because it was the first edition.

This post is not much a report about the presentations, I’ll leave this to the more informed Michel, but more a comparison of the “Web/Entrepreneur” vs “video games” community.

What I’ve seen is the Web people we see in Barcamps and Blitzweekend are much more diverse. You can see for instance in a Barcamp solo entrepreneurs, hardcore programmers, investors, creative people with dreams and big projects, guys who are designer/programmer/marketers at the same time, some who might be in the industry for as long as 1995 or those who just came with a new web idea the day before the meetup.

This is a striking difference compared to video games, which is now an industry in Montréal, with all its consequences. Jason Della Rocca, who was the host for the evening, asked casually what job positions people in the room had, and apparently everyone in the room knew exactly what their speciality were. It occured to me that these kind of questions couldn’t be asked in a BarCamp, as most of us are working on bleeding edge “stuff” that has yet to find a name. Also one revealing difference was that there were many video games sudents in the room, coming from various video games school. Yes, it’s now an industry, and it’s socially acceptable to have a “video games” career, while it’s harder to present yourself as a “web entrepreneur”.

Apart from this, I would say though that both communities are more similar than they are different. Both are obsessed on innovation, both are obsessed on the quality of the people they get to work with, and ultimately both know that it’s ultimately the market that decides wether if you are doing a great product/service or not… and of course, they also know they have to work their *ss off in order to ship a great product.

All in all, this was very insightful. If you are working in video games, I am also inviting you to BarCamps and other related events. I think it will much more fun and insightful — so that both communities benefit from each other’s errors and successes.

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Alliance Numerique finally launches blog section, still a long way to go (0)

Tuesday, March 25th, 2008 · by Heri · video games

Alliance Numérique has inaugurated today their blog section, with 3 authors coming from Alliance Numérique, and a fourth contributor coming from Strataction, a strategy consulting firm.

Alliance Numérique holds an enviable position as the main business network for everyone in the multimedia and video games industry in Quebec. Their new blog section leaves a lot to be desired though, posts are limited to 1 paragraph, there is no RSS to which people can subscribe. I don’t know also if they get the “blog thing” as they don’t take any position or any insight in the posts I found.

Alliance Numérique’s website was relaunched last year, in a rebranding move that I criticized. The blog section was then announced to be opened in early January. Nearly 4 months later, they’ve done it but the new blog section seems only to be a half-hearted project. It occurs me that they did a better job with their portal-like website last year.

Until then, you can follow Michel McBride who blogs about video games here in MTW.

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GameCamp Montreal (0)

Thursday, March 20th, 2008 · by michel · video games

The next meeting of the IGDA’s Montreal Chapter will take place at the SAT on Wednesday, the 26th. With 20 presentations limited to 6 minutes each, I’m expecting it to be a super condensed version of last November’s Montreal International Game Summit. GameCamp, like MIGS, appears to draw on a large spectrum of topics and presenters. Heri pointed out that at least one of the topics appears questionable — and there probably will be a few thinly veiled sales pitches — but I also expect some really informative and entertaining presentations (I’m personally looking forward to Clint Hocking’s “Games and Meaning”).

Click here for more info, including a full list of presenters and presentations.

7pm, Wednesday, March 26
The SAT, 1195 St Laurent
$5 entry fee, at the door

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Video game developer tax credits doing more harm than good? (7)

Wednesday, March 19th, 2008 · by michel · video games

Mark Greenshields has written a brief criticism of the government tax credits used by Quebec (and recently Ontario) to attract developers and foster industry growth. I found it to be an extremely interesting and surprising article, as I had previously never read anything but praise and support for the tax credits offered to companies in Montreal and the rest of the province. His points are honest and hard to argue with, given what I know of the companies that exist in Montreal and the types of games being produced. This is the kind of candor you just won’t find from the CEOs of Ubisoft or EA or Eidos:

“Montreal is not an efficient place to run a video games development business. Personal taxes are high, and a good number of the available staff do not have the required attitude. There are some commercially successful games coming from Montreal studios, but can you show me one that did not cost many millions and require a huge team? Unless you have big pockets you’ll need to spend a lot of money developing your games using bigger teams than are necessary, a situation created partly by the tax credit system and partly by the speed of growth in Montreal.”

Read the full article at Develop: Tax Breaks - Panacea or Pestilence?

Greenshields is one of the founders of Glasgow-based DC Studios. He operated an office in Montreal for several years before closing up shop and deciding to focus solely on racing games with his new company, Firebrand Games. Still based out of Glasgow, Firebrand’s North American office is now located in Florida.

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[upcoming] GameCamp (0)

Friday, March 14th, 2008 · by michel · Events, video games

IGDA-Montreal is now making a call for mini-presentations to be given at the upcoming GameCamp on March 26th at the SAT.

The “GameCamp” night is a format inspired by events like BarCamp, 20:20, PechaKucha, FooCamp, etc. GameCamp will feature up to 15 mini 6-minute presentations on a multitude of topics/formats, like:

  • rant or rave
  • game/tech demo
  • learning lecture
  • research
  • etc…

When? March 26th

Where? SAT

Cost? $5 for non-IGDA members

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Game developers choose Jason Della Rocca for Ambassador Award (0)

Monday, February 25th, 2008 · by michel · video games

Jason Della Rocca, executive director of the International Game Developer’s Association and Montreal resident, was recently honoured with the Ambassador Award at the Game Developers Choice Awards.

The award was given to Jason in recognition of his efforts towards “connecting developers with their peers, promoting professional development and advocating on issues such as quality of life, creative freedoms, workforce diversity and credit standards…”

The script Jason prepared for his acceptance speech can be found on his blog. In it, he tells game developers that they are already ambassadors for games and game culture, and they have a responsibility to make the most of their influence over the medium and millions of people who are touched by it.

It’s interesting to note that Jason Della Rocca was on the Montreal Mirror’s list of Noisemakers for 2007, and this year it was indie developer Phil Fish who was named a 2008 Noisemaker. Both received awards in recognition of their work last Wednesday in San Francisco. I think we should all start paying more attention to what The Mirror has to say about the state of the video game industry.

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Fez at the Independent Games Festival (3)

Sunday, February 24th, 2008 · by michel · video games

A new gameplay trailer for Fez, the 2D-no-wait-it’s-3D puzzle/exploration game primarily being developed in Montreal, was revealed earlier this week at the Independent Games Festival in San Francisco. The game involves navigating a 3D world from various 2D perspectives. Puzzles and obstacles are overcome by rotating the world and shifting your 2D character’s plane of existence. Just…watch the video below. It’s actually very intuitive and amazing to see in motion.

This past Wednesday, the IGF, a self-described “Sundance for independent game developers,” selected Fez as the recipient of its award for Excellence in Visual Art. The team behind the game received a $2500 cash prize and, presumably, enough exposure to help secure a distribution deal. It was also a finalist in the category of Design Innovation.

Originally attached to the Montreal-based experimental game collective Kokoromi, the virtual team behind the game is now calling itself Polytron Systems Corp. This international team consists of Kokoromi member Phil Fish (design and art), Renaud Bédard (programming), Graham Lackey (animation), and Jason “6955″ DeGroot (producer, music and sound effects).

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Found

  • “In contrast with recent VC trends in Québec, IT-related activity was in the forefront in the first three months. Indeed, levels of activity in IT sectors proved to be the only major source of year-over-year growth this time. A total of $44 million flowed to about a dozen IT companies, or 82% more than the $24 million invested in the same number of companies in Q1 2007. Given the decrease in activity involving other Québec industry sectors, this increase afforded IT a disproportionately large share of total activity in Q1 2008 - 51% of all disbursements. In the whole of last year, this share was 32%.”

    - CNW Group | RESEAU CAPITAL | Québec’s venture capital results for Q1 2008 - Venture capital activity declines as private funds take the lead
  • So how will mobile web-apps avail themselves of these features? How do we build a stack that cleanly and easily interfaces physical presence with virtual. What’s needed is a consistent cross platform set of tools that enables a run-almost-anywhere webap to connect on end to the cloud with AJAX and on the other hand just as easily to the hardware features of it’s platform. Existing apps like google’s mobile maps, safari’s gesture recognition, or NFC contactless applications just feel like early signals of what should be possible.

    It used to be the web browser was thought of as your machine’s exciting portal into the virtual world of cyberspace. Today’s more interesting challenge is: how to give cyberspace a portal back into the real world surrounding you and your mobile machine. Anything less is not really mobile computing at all.

    There is an underlying big idea here. is that our devices should be / could be / will be, the billion mobile roofing nails that connect and anchor the virtual world to the real world. That seems like a hell of a concept. Who is out there working on it?



    - Wirelessnorth.ca » Blog Archive » In Web3.0, the mobile web browses you
  • Des alternatives existent pour permettre aux entreprises de se délester de l’opération quotidienne des systèmes d’information et maximiser leur productivité et leur profitabilité. L’informatique doit être un outil et non un frein à la croissance de l’entreprise.

    Un point de départ pour découvrir ces alternatives est le prochain 5 à 7 de TechnoMontréal (sur Facebook), où Hugo Boutet de l’entreprise Oriso Solutions vous présentera comment réduire vos coûts d’opération et augmenter votre productivité en faisant des choix stratégiques de produits et services.



    - Blog TechnoMontréal » Maximiser sa productivité en externalisant la gestion des TI
  • “With the inaugural Founders’ Table dinner on the evening of May 15th, STIRR will have begun its entrance into the Canadian tech scene. Originally co-founded by Sanford Barr in California as a way to connect entrepreneurs, it has become one of the most popular organizations for founders in Silicon Valley. STIRR is now coming to Canada, with Calgary as its base location. Once again, the dedication of Pat Lor and Claudia Moore in building the Calgary (and Canadian) tech community is shown as they will be heading up the STIRR Canada team. One of the most important aspects of STIRR is that it is organized and attended by entrepreneurs that have gone through the process of founding and running a tech company. This gives them direct knowledge of the things that entrepreneurs desperately need (such as funding and guidance), as they attempt to help provide access to those essential elements.”

    - STIRR Comes to Canada | Techvibes Blog
  • “To celebrate its new web portal (the city’s websites are going to keep reinventing themselves until they realize that the entire thing sucks horse manure and needs to be replaced from the ground up), Montreal’s library network crowdsourced (through a contest) the making of a minute-and-a-half-long commercial/film about how awesome the libraries are.”

    - Fagstein » Libraries are way cool, man!
  • “If you’re a student of marketing then you know all about the four Ps: Product, Placement, Price, Promotion. These are the basic building blocks of your marketing strategy. I would argue that when it comes to web / software technologies you need a fifth P: platform.”

    - StartupCFO: The 5th “P”
  • “Revolutions arise out of unstable environments that pass a tipping point and then stabilize into new environments. Healthivate is the tipping point of the consumer-driven healthcare revolution.”

    - Healthivate
  • “areerBuilder.ca, a leading online job site in Canada, has entered a strategic partnership with BRANCHEZ-VOUS! to power its new online job search center. Under the exclusive agreement, CareerBuilder.ca will provide BRANCHEZ-VOUS.com users instant access to job postings in virtually every industry, field and job type across Quebec and the rest of Canada, as well as provide workplace related articles that will explore topics such as job search strategy, career management, hiring trends and workplace issues. BRANCHEZ-VOUS.com is the largest independent portal in Quebec, with over 700,000 unique users.”

    - CareerBuilder.ca and BRANCHEZ-VOUS! Enter Strategic Partnership - FOXBusiness.com
  • “Integration New Media Inc. (INM), a leader in creating rich user experiences, announced today that its president, Vahe Kassardjian, will be co-presenting a session with Adobe at this year’s Webcom Conference in Montreal. The session, scheduled for Wednesday, May 14, 2008 at 10:50 am, will be co-presented by Stéphane LeSieur from Adobe Canada and will focus on engaging clients through rich Internet applications (RIAs) and Adobe® AIR™.”

    - INM and Adobe Co-Present RIA Session at Webcom Montreal
  • “Transcontinental Inc. announced the purchase of Acquizition.biz, Canada’s largest Web-based platform for buying and selling businesses. Acquizition.biz offers more than 1,500 listings representing over 20 sectors of activity, including services, manufacturing, warehousing, processing, technology, retail, transport, the restaurant industry and lodging.”

    - Exchange Morning Post

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