Fez at the Independent Games Festival (3)
A new gameplay trailer for Fez, the 2D-no-wait-it’s-3D puzzle/exploration game primarily being developed in Montreal, was revealed earlier this week at the Independent Games Festival in San Francisco. The game involves navigating a 3D world from various 2D perspectives. Puzzles and obstacles are overcome by rotating the world and shifting your 2D character’s plane of existence. Just…watch the video below. It’s actually very intuitive and amazing to see in motion.
This past Wednesday, the IGF, a self-described “Sundance for independent game developers,” selected Fez as the recipient of its award for Excellence in Visual Art. The team behind the game received a $2500 cash prize and, presumably, enough exposure to help secure a distribution deal. It was also a finalist in the category of Design Innovation.
Originally attached to the Montreal-based experimental game collective Kokoromi, the virtual team behind the game is now calling itself Polytron Systems Corp. This international team consists of Kokoromi member Phil Fish (design and art), Renaud Bédard (programming), Graham Lackey (animation), and Jason “6955″ DeGroot (producer, music and sound effects).










michel,
the projected 3d/2d world is innovative, but imho, the best part of Fez is the music.
Yeah, Jason’s music will add a lot to the game I think. I first heard of him from the web show he produces called Points. If this were tokyotechwatch.com I might write a post about it, but here’s the link for anyone who’s curious:
http://points-tv.com/
Short documentaries about things like the nintendo museum, game bars where people can drink sake and play nintendo games from the 80s, etc.
The Engrish adds an exotic touch.
Leave a Reply